4/9/2023 0 Comments Rico london wiki![]() The solo gaming is, except for a few graphic flies, when the corpse spins around your room like Beyblade, without any serious flaws, but online cooperation, on the other hand, is a terrifying affair. Something that could make the game at least a little fun is in practice full of mistakes that make it impossible to move forward. Not really this co-op!Ī separate chapter is the possibility of playing for two players in splitscreen. However, spending points does not matter, because you can easily complete the game with basic health. You can always replenish your lives, ammo, or upgrade an attribute for points you’ve recorded by previously killing enemies. There are some opportunities for improvement. The sad experience is not helped by a completely dull artificial intelligence, which is able to threaten only at the very end, which in turn has a completely unjust and frustrating impression. And not even in roguelike mode, when death throws you at the beginning, no matter what floor you are on. The problem is that the overall difficulty is absolutely banal, and apart from the very last room that the hero has to discharge, he poses absolutely no challenge. With one favorite banger, you simply will not be enough, which forces you to tact at least a little. Interestingly, at least the fact that ammunition is a very scarce commodity and the game forces you to change weapons almost constantly. RICO: London offers a fairly wide range of firearms, but these are just classic pieces that will definitely not lift you off your chair. At least you’re not penalized in any way for losing points. It is easy to get rid of an enemy who threatens a civilian, but in a ninety percent of cases, a clumsy prisoner runs directly into the crossfire, and therefore rescues the rescue very quickly. ![]() Sometimes you at least get an event during which you have to save the hostages, but it is colossally shrunken. It really strikes me as a little silly when the game tries to keep you in suspense after fifteen minutes by the fact that behind the room where drugs are cooked, there is another room on the hair where drugs are also cooked. Sadly, the design of the rooms on the individual floors is repeated with iron regularity. However, cleaning every single floor and every single room is exactly the same: kicking out the door, automatically slowing down the time you kill most enemies, knocking out the rest of your opponents, and selecting more doors to repeat the exact same thing. The tower itself has several floors, across which the stylization, enemies and weapons arsenal change. The problem occurs around the fifth door, when you find that you won’t find anything new here. It sounds like decent fun, and accompanied by stomped music that acts as supportive doping for the frenetic action, the game works very well in the first seconds. At that moment, time slows down, so you can shoot everything that awaits you in the room in a short time. Following the example of the old-school action heroes, the main character has no idea what the handle is for, and he starts each entrance to the room with a huge kick to the door. That’s actually all the game has to offer. Instead of deduction, investigation and negotiation, only weapons speak. This is definitely not a glove, Inspector Redfern simply goes to the tower on his own in the style of Judge Dredd. Despite his superior’s instructions, Redfern follows in the footsteps of these weapons to the massive tower – and that’s where it all begins.ĭon’t expect a Sherlock-style story where a detective with his brilliant mind comes to grips with a giant mystery. It is the last day of 1999 and Inspector Redfern is witnessing the illegal sale of weapons in London. The basic premise is as simple as we would expect from a purebred action carving. The novelty from the Ground Shatter studio has many flaws and is embarked on a direct path to the abyss of history. But after the first ten minutes, only darkness remained. The highlight of the hope was to be a continuation of the comic-styled RICO shooter bearing the subtitle London. When the remake of the average, albeit in some respects cult XIII game came out about, a year and a half ago, I was horrified at what catastrophe the authors were trying to sell us. This macho element is slowly disappearing from the video game industry, so whenever there is a pure action game, my heart beats with joy. All of them testosterone-soaked Terminators, Robocops, and McClans have shaped my relationship with pop culture as such, and the 80’s simplicity, where guns speak first and then it’s time for dialogue, I enjoy playing. Although I am a child in my 90s, I have a very warm relationship with action movies from the 1980s.
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